Shop More Submit  Join Login
×




Details

Submitted on
April 5
Image Size
2.0 MB
Resolution
1660×10446
Link
Thumb
Embed

Stats

Views
1,413 (3 today)
Favourites
41 (who?)
Comments
15
Downloads
35

License

Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial 3.0 License.
×
Transparency Tutorial (Part 2) by bobsicle0 Transparency Tutorial (Part 2) by bobsicle0
My first tutorial explaining my method to reverse engineer a transparrent color overlay from an image.



100% of the Overlay Calculator, mentioned at the end of part 2, was written by :icondecimix:
(I didn't write ANY of this code)
Overlay Color Calculator(by Decimix): fav.me/d7e5vdw

There seems to be a slightly more accurate way of doing this. I'm not sure of the method, but you can download this, which produces more accurate results. Thanks to :icontrildar: for this info.

Part 1: fav.me/d7d7r0b
Part 3: fav.me/d7e5k6m
Part 3 is not required to do the calculations. It's just there if you're currious where these formulas came from and how accurate they are.


:iconponyscape1plz::iconponyscape2plz:


:iconccwelcomedplz1::iconccwelcomedplz2:

:iconyouareplz::iconallowedplz: :iconnoncommercial1plz::iconnoncommercial2plz:

Transparency Tutorial (Part 2) by bobsicle0 is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Add a Comment:
 
:iconpc012:
PC012 Featured By Owner May 4, 2014  Hobbyist Digital Artist
I'd like to have a program to do it for me. =P (Razz) 
Reply
:iconphnghue:
Phnghue Featured By Owner Jun 24, 2014
Reply
:iconpc012:
PC012 Featured By Owner Jun 24, 2014  Hobbyist Digital Artist
I found it already, but thanks!
Reply
:iconbobsicle0:
bobsicle0 Featured By Owner May 4, 2014  Hobbyist Digital Artist
Completely understandable. :) Two programs that do this for you are in the description.
Reply
:iconcloudshadezer0:
CloudshadeZer0 Featured By Owner Apr 11, 2014  Hobbyist Digital Artist
disregard that: i suck at transparency.
Reply
:icondervonnebenaan:
dervonnebenaan Featured By Owner Apr 11, 2014
This is great. I just happen to be working on a vector with a LOT of tranparent glass. Until now, I just made it some kind of blue and played around until it looked good, but math is always better.
How did you figure this out? Especially that first formula looks very counterintuitive. Why is BlendColour1 being multiplied with BaseColour2? They are totally uncorrelated.
Reply
:iconbobsicle0:
bobsicle0 Featured By Owner Apr 12, 2014  Hobbyist Digital Artist
Part 3 is now in the description. :)
Reply
:icondervonnebenaan:
dervonnebenaan Featured By Owner Apr 12, 2014
Nope. No link here.
Reply
:iconbobsicle0:
bobsicle0 Featured By Owner Apr 11, 2014  Hobbyist Digital Artist
I am working on a 3rd part to this tutorial explaining all the math used to derive these formulas. I am almost finished with it, and I'll upload it hopefully tonight sometime. All this is explained in part 3. :) (Smile) 
Reply
:icondervonnebenaan:
dervonnebenaan Featured By Owner Apr 12, 2014
Great. Thanks a lot!
Reply
Add a Comment: